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Melee,enhance melee, all melee

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Melee,enhance melee, all melee Empty Melee,enhance melee, all melee

Post  mannyshadow00 Fri Jun 17, 2011 8:51 pm

A melee is a character that uses close range attacks their main attribute is strength which increases close range damage and hp

Advantages
health-they have a lot of health due to their first attribute being strength and secondary attribute being vitality
variety-have a lot of weapons to choose from
hybrid potential-they can be mixed with a lot of other builds
Disadvantages
costly-melee weapons are the the most expensive due to high demands for them
Tanker-they take the most damage
health consumer-consumes a lot hp due to skill like rush and spin

Techniques
Attack - Basic skill for close-range combat. Breaks through Rush attacks. Further development will raises Strength , Critical hit rate and adds a 4th combo attack or more.
Spin - Skills for attacking multiple enemies in close-range combat. Breaks through Counter stance. Further development raises overall HP and Spin damage.
Rush - Skill that breaks down your opponent's Guard and unleashes a mighty blow. Break through Guard stance and Spin stance. Further development raises overall HP and allows for more Rush damage output.
Counter - Defensive skill that can be used to knock-back an enemy and damage them in any situations. Great for chaining different attacks style.
Guard - A useful defensive skill that can be used while waiting for Counter cool-down. Slows down an enemy attack when attacked in this stance. The user takes damage but it is lowered a lot as the skill grows.
Knowledge
Weapon Knowledge - Knowledge of weapons, swords and other close-range equipment. Developing raises close-range damage, lowers Guard /Counter time and raises Critical hit chance.

Chain Expertise
Retaliation - A Battle Expertise that enhances damage output for corresponding weapons, but at the cost of causing some disadvantages.
Requirements to Unlock: Attack at Class 2-0, Weapon Knowledge at Class 1-0, and Survival Techniques at Class 1-0
Swordsmith - A Production Expertise Skill for making close-range weapons from raw materials.
Requirements to unlock: Blades at Class 1 - Rank 0, Weapon Knowledge at Class 1 - Rank 0.


Attributes
Strength - Increases damage output and HP
Luck - Increases Critical rate and Critical Resistance
Vitallity - Raises Physical defense and HP

Types of Melees
Attack Melee: The most basic of melees that rely on Attack as their main form of damage. Essentially the basics of any melee, focusing on Attack only tends to leave the user more room to add in other expertise such as Rush, Enhancement, or Spin. This type of melee works best with one-on-one situations.
Rush Melee: A Melee that focuses primarily on using Rush as its main form of attack. A risky and dangerous type of melee that relies on rushes that follow up each other to attack the enemy.
Spin Melee: This Melee is designed for crowd control. Spin is the Melee equivalent of a Mage's AoE spells and can be very powerful when paired with the right weapon and expertise. However, it has lower damage modifiers than attack.
Hybrid Melee: A hybrid Melee is any build that combines the core essentials of a melee build, such as attack or rush, with another build. There are many types, combinations include Enhancer, Curse of the Wretched or Destruction Magic to create different effects.


[img]Melee,enhance melee, all melee Hokutenbanner2[/img]
mannyshadow00
mannyshadow00
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Posts : 7
Join date : 2011-06-12
Age : 36
Location : Sabana Grande/Puerto Rico

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