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Mages Sages Mages , Is a guide of how make Mages :D

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Mages Sages Mages , Is a guide of how make Mages :D Empty Mages Sages Mages , Is a guide of how make Mages :D

Post  mannyshadow00 Mon Jun 13, 2011 2:28 pm

Whats a mage?
Its a character who uses magical abilities to cast destructive magic, heal and enhance others, or debuff opponents. Magic type characters are valuable assets in a party because of their ability to cast elemental and Almighty spells.
Advantages and disadvantages
1.advantages
Mid-Distance Range - Although their range isn't as far as a gunner's, mages have a large range allowing them to attack at a distance. They also have access to strong close ranged skills in the Demolition Dash chain expertise.
Elemental Advantage - Destruction Magic alows the user to have elemental magic. At higher classes mage types get access to Almighty affinity skills which very few enemies have resistance to. Another advantage to the Destruction Magic expertise is it provides both single target and multi target skills.
Healing - One of the optional features of the Magic Type is that they have the ability to heal using skills such as Curative Magic. This makes them great for parties and can reduce deaths in runs.
Debuffs - Mage types are able to debuff enemies and cause several negative status effects. Curse Magic and Curse of the Wretched are the expertise that allow for this.
Access to Almighty Skills - Very few chain expertise offer almighty skills so a mage with high Destruction Magic has an advantage over other classes.
High Damage Modifiers - Mage skills have some of the highest damage modifiers.
2.Disadvantages
Mana Cost - Mages tend to use up their mana quickly and may have a harder time with lower MP in lower levels. There are many equipments that can increase MP regeneration and reduce cost.
Anti-Element Opponents - Mages have access to 5 elements: Fire, Ice, Electric, Force and Almighty. They do not have the variety other class types may have.
Low Amounts of Health - Because most mages go for Magic and Intelligence statistics, they do not have as much health and physical defense as the other classes.
Expertise/Skills
Destruction Magic - The primary expertise of a mage. This expertise will allow players to cast single target and Area of Effect(AoE) spells.
Support Magic, and Curative Magic - Provides healing and enhancements for you and your party.
Curse Magic - Allows you to debuff your enemies by making their attributes weaker.
Magic Control - Lowered MP cost for all skills, shorter cast time for skills and better damage output on elemental skills. It is a requirement for Demolition Dash and Curse of the Wretched.
Bless - Passive party buffs. It is a requirement for Curse of the Wretched and Enhancement chain expertises.
Chain Expertise/Skills
Demolition Dash
A Chain Expertise for staging an assault while enveloping the caster in destructive magical energy.
Requirements: Rush at Class 1-0, Destruction Magic at Class 1-0, Magic Control at Class 1-0.
Expertise Gaining: 40% gain from Magic Control, 30% gain from Destruction Magic, and 30% gain from Rush
Disadvantages: Can easily be countered.
Advantages: Very powerful attack with a small Area of Effect which may be used at as an advantage in tight groups of enemys
Note: Demolition Dash's damage is based on 100% of the Spell stat and 50% of the close range stat Close-Range
Curse of the Wretched
A Chain Expertise for controlling curse magic.
Requirements: Destruction Magic at Class 1-0, Curse Magic at Class 2-0, Magic Control at Class 1-0, Bless at Class 1-0.
Expertise Gaining: Gains expertise equal to 10% of your Destruction Magic level, 50% of your Curse Magic level, 20% of your Magic Control level, 20% of your Bless level.
Disadvantages : Requires to use Bead Of Heaven (North/South) for some higher skills to be be usable. Uses a lot of MP and requires a lot of Expertise points.
Advantages: Allows you to de-buff enemies adding negative status effects, nulling knock back and increase damage done. Soulstones and equipment can allow you a higher chance to add negative status effects.
Enhancement
A Chain Expertise controlling recovery and support magic.
Requirements: Curative Magic at Class 2-0, Support Magic at Class 2-0, Bless at Class 1-0.
Expertise Gain: Gains expertise equal to 30% of your Curative Magic level, 40% of your Support Magic level, 30% of your Bless level.
Disadvantages: Requires to use Bead Of Heaven (West/East) to use some of the enhancement spells.
Advantages: Very useful for both soloing and party runs. The support spells in this Expertise will boost offence and defense to yourself and nearby allies. The heals provided by this expertise have larger range than Curative heals as well as boost HP recovery.
Note: This expertise requires INT to increase the effect of the damage and defense boosting spells.
Attributes
Magic - To increase the damage of Destruction Magic and Demolition Dash as well as raising max MP.
Intelligence - Raises max MP and the effectiveness of Curative Magic.

That's all to it i hope this helps if you are trying to build a Mage/DD character
mannyshadow00
mannyshadow00
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Join date : 2011-06-12
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Mages Sages Mages , Is a guide of how make Mages :D Empty RaWRz

Post  RavaRavn Thu Jun 16, 2011 2:23 am

W00T ^_^ lol

RavaRavn

Posts : 22
Join date : 2011-06-16

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